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Penkura Download 1gb

  • drugvegringpowido
  • Sep 13, 2019
  • 13 min read

Updated: Mar 24, 2020





















































About This Game Penkura is a unique experience that combines the wonderful worlds of real-time strategy and first-person exploration. Easy to pick up but hard to master, Penkura utilizes classic death mechanics that leave you without your equipment each time you perish. For this reason, you are able to construct your own robotic companions to help you build bases, gather resources and protect your settlement.--------------------------------------------------------------------------------------------------Penkura encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming an expert in areas entirely of their choosing. The intention is that, when co-op is unveiled, players will find that the interaction of their unique skillsets with those of their peers creates capable and rewarding team gameplay.--------------------------------------------------------------------------------------------------Penkura offers a dazzling display of buildings, machines, and items for you to construct. Most of it is made with the "MMC" (Molecular Matter Converter) or through "CCC" (Command Control Communication), which provides a top-down camera similar to that of classic RTS games. Should you desire, you can take control of your own intrepid bot to scout out a potentially hazardous environment or repair your base without stepping outside of the safety of your home. This is only the beginning of CCC potential; the rest is in your hands.Penkura’s crafting and base construction systems are made with co-op already in mind. Before its final release, you’ll be able to cooperate with other players to create huge, complex sets of items and stations that would normally take more than twice as long to put together.--------------------------------------------------------------------------------------------------Deep beneath Antarctic ice, a Polish research team discovered an ancient temple that appeared to be a gateway to a fascinating new world. The idea to migrate mankind to a new planet was a blessing for an overpopulated and devastated Earth.Project "Gemini" was launched to colonize the new world. For 41 years, brave men and women traveled through the temple’s singularity. But one day, for reasons unknown, contact with the other side was severed.To learn what had happened in the world beyond, a group of mercenaries was tasked with traveling through the unstable gateway.You are one of those mercenaries. Survive, and seek answers. 7aa9394dea Title: PenkuraGenre: Action, Adventure, Indie, RPG, Strategy, Early AccessDeveloper:LionsartPublisher:LionsartRelease Date: 19 Dec, 2018 Penkura Download 1gb pen kurangu. pen kurangu peyar. penkura gameplay. pen kurangu in tamil. pen kural soga padal. bankura video game. pen kurangu tamil name. penkura steam. penkura gameplay. pen kurangu peyar. pen kurangu. penkura steam. pen kural songs. pen kurangu in tamil. pen kural songs. penkura game. penkura steam. penkura game. pen kurangi peyar. pen kurangu peyar. bankura video game. pen kurangu tamil name. penkura review. pen kural songs. pen kurangi peyar. penkura review. pengurangan in english. pen kural soga padal. penkura gameplay. pengurangan in english. pen kurangi peyar. bankura video game. penkura review. pengurangan in english. pen kurangu tamil name. pen kural soga padal. penkura game. pen kurangu in tamil. pen kurangu I will post some live gameplay at https:\/\/goo.gl\/EsYnLc or nobledroidgaming.comFor the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!Keep it up Devs, a little gem here.. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. I will post some live gameplay at https:\/\/goo.gl\/EsYnLc or nobledroidgaming.comFor the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!Keep it up Devs, a little gem here.. Hello everybody,the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. The game is definitely in the alpha stages at this point, don't get it yet if you think early access means a fully playable beta, there's a lot of work ahead for the devs, but their discord is fairly active and the team is very friendly, if you want to be able to help the devs find problems and make the game better through development, this project may interest you. Penkura Patch 0.1.2: Dev-Com.After over a month we are finally able to release Penkura patch 0.1.2. It's a massive push forward in project stability, performance and most of all feature implementation. While moving to a new engine version we used the opportunity to go back to all of our scripts, animations, materials and 3d models. Players should see a performance boost, their save/load time decreases, much fewer hitches and most of all, their older saves should be able to adjust them selfs to the new game version without much of a problem. Besides adjustments, of over 70 % of the in-game code, two systems were written from the ground up, in-game 3d visual interfaces (all the screens on computers, door controls, biomatter and so on) and mission system. Each in-game screen from now on will know what creates them and adjust their engine usages accordingly to make sure they take as little from the CPU as possible, while still updating all the necessary data in the background. This change should increase overall performance and project stability by preventing useless data from being stored in memory. Missions system required a massive update, thanks to changes made to preload systems and in-game situation adjustments, we are finally able to not only update already implemented mission but add new without the need for the player to restart the game each "content patch".The same concept of adjusting older saves to prevent players from restarting their entire game was implemented to over 41 background functions, systems and prerendered data (such as new items locations, building systems and of course new missions).Thanks to all of those changes and implementation of new corruption prevention systems we are finally able to work fully on much-needed content patches. And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.2--------------------------------------------------------------BUG FIXES:- Hydrogel Purificator is not presented correctly while building by C.A.T.- Default Unreal Icon was set in place of Penkura.icon in task manager and toolbar.- Unreal Icon appears on the Game Window with an incorrect name.- Penkura is shown as UE4Game in the Windows Task Manager.- RTS Arrow Connectors spawn inside buildings and already used connectors.- Stimpaks hover in the air if dropped from the backpack.- Load system won't remove Editor placed buildings from the game.- Save system won't add editor created content to new versions of the game if loaded from the older game version.- Missions log didn't save entire missions description on mission update, showcasing only the current point of the objective rather than all of them.- Tirix Fusion Power Plant provides energy even when it's turn off.- Tirix Fusion Power Plant emergency shut down didn't reset its animation.- Tirix Fusion Power Plant ambient sound plays even after being shut down.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- 59 animations of doors, tramps, player, buildings, etc. are adjusted for project transfer to new engine version.- Clean up of 31 background calculation scripts (increase in performance by an average of 6%)- Elimination of 132 empty ticks working in the background (minor performance boost)- Project engine update to a newer version.- Each screen showcasing building status is now refreshed only when the player is in the observation distance, rather than each frame. (small performance boost)- MMC screen will refresh its information when the player is directly interacting with the machine or machine is in the process of item creation, rather than each frame (small performance boost)- CCC screen will refresh only when a player is directly effecting RTS, BOT or Command Center status, rather than each frame. (small performance boost)- All construction in the game calculates their Z position by the Z position of nearest "Command Center" rather than per construction. (lowers preload calculation)- Small static object connected to each construction is now merge with the main building layer lowering objects to load. (small performance boost).- Ore Extractor sound lowered by 20% and increase its range by 10%.- Beacon sound lowered by 10%.- Minor graphical improvement to Hydrogel Purificator.- Save/Load system updated to remove buildings placed by developers if the player removes them by destroying them or dematerializing them.- RTS Arrow Connector System is written from the ground up with the use of a new tracing system.- RTS system will now provide energy and oxygen to all buildings in an asynchronous manner which reduces hitches on massive player basses.- RTS building snap system now calculates its position based on the building entrance/exit rather than building offset. (fix for small offset errors while placing buildings).- Significantly reduce RTS system calls and triggers when the game starts by an average of 70% (reducing the chance for any error and speeding upload).- RTS Arrow Connectors are now created based on RTS requirements rather than buildings. (reducing the number of unneeded objects in the game)- Buildings support legs calculate their position and offset based on the entire base position relative to their Z offset from the terrain before they are spawned in the game by the RTS system. (fix for performance hitch while placing a building).- Added object clustering system, merging distance object into a single mesh. (boost to a performance by up to 8% depending on the number of objects on the screen)- On load landscape, the foliage will now automatically disappear in and around buildings rather than slowly disintegrate as if the building was just placed by the player.- Atmo. Airlocks spawned by buildings (not directly by the players) will also disintegrate landscape foliage.- Lowers the amount of "game start" calculations made by each base from 52 to 9 dramatically lowering its CPU usage in the first few ms. (speeds up the game load and removes hitch at the start of the game from the base site)- Buildings and bots will now have pre-set base affiliation rather than on game start c.- Minor improvement to save/load system background calculation. (game load speed increase by around 10 %)- Computer controls for Doors and holographic pointers are now calculated per player effect, not in the game per tick manner. (small performance boost)- Added levels of details to:| Gemini Main Temple|| Gemini Secondary Temple|| Gemini Cave System|| 7 sections of tramp tunnel|| All Gemini boxes, barrels and other containers|| Gemini Generators|| Gemini Underground base objects|| Gemini main base|| Gemini Lamps|| Gemini Tramp|| Gemini Tunnels and Registration Office|| Gemini furnitures || Gemini NPCs|| Gemini Tramp elevator|| Hydrogel Purificator- Minor improvements to Gemini Lights.- Minor improvements to Gemini Occlusion system.- Improvements to Atmo. Airlock Level of details (lights won't disappear at a short range)- Save files are now tagged by the game randomly generated seed in preparation for any randomly generated systems in the future. (old save files before the change will adjust themselves automatically to new game version)- Asynchronous load system will now load objects between 30 to 50 % faster. (depending on the save size)- Save and Load system will now recognize editor (non-player) placed objects, systems, scripts, animations, and sound. - Save system is now able to save and load scripts created by other scripts for gameplay purposes (for example randomly generated items in randomly generated storages with randomly generated effects)- Improvements to Save/Load version conversion system (old saves will now much more smoothly adjust them selfs to a new updated version of the game, lowering need for new save files only to critical patch changes)- Project clean up (reduction in game size)- Audio volume adjustments for minor sound effects.- Added "Lock" function to containers (at the moment nonplayer controlled). If the container is locked, a message will appear on player text board and sound effect will be triggered.- Added randomly generated loot system to containers, and building containers.- Added "player interaction" check for all storages, containers, backpacks, and machines that use storage system to prevent the game from recalculating their content after every load/save/new game.- Dark Matter Cola texture improvemenet.- Mission log is now able to update already updated part of the mission if the criteria of the missions changes, by the player or the background system.- Mission log will now update entire descriptions and all pointers in the background if the player closed mission log with the mission already selected.- Mission log will now print description and pointers only when player directly selects the mission (prevents minor hitches on mission update)- Mission log doesn't have to be manually refreshed if the mission is updated while players are already interacting with. Penkura Patch 0.1.0.1: Penkura patch 0.1.0.1 will be available soon on steam.--------------------------------------------------------------BUGS:- Neurocore won't get triggered each time you enter the base.- C.A.T losses focus if more than two buildings are requested to be created. - Game loads last save on New Game.- Small dialog fixes.--------------------------------------------------------------IMPROVEMENTS:- Performance boost by about 2 % by clearing assets and unused shaders found in the first and secondary level. (Game should be smaller by around 100 MB)- Added Continue Button.- Small stability update to Save / Load System--------------------------------------------------------------. Penkura Patch 0.1.0.4: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.4--------------------------------------------------------------FIXED BUGS:- Door Controls didn't print any information on the screen when highlighted.- Tutorial text log scrollbar didn't register mouse press.- If MMC storage becomes full while creating an item, it will reset without providing an item to the player.- MMC stops checking status if power runs out.- MMC spawns object before it finishes creating it.- MMC progress bar won't reset after creating the last item.- MMC didn't remove the item from the build list if Create One button was pressed.- MMC duplicates invisible build slots if create all button is clicked.- Some of the sounds didn't reset their audio settings if there were set to 0.--------------------------------------------------------------IMPROVEMENTS:- Flashlight intensity rose by 50 %.- Small and Medium size door buttons have 3 times bigger activation detection.- Save slots will now remember on what game version they were saved. - Save slots now show game version they were saved on after the time. - MMC Error console was changed to Status Console.- MMC is now able to show the status of its energy, storage, and resources.--------------------------------------------------------------. Penkura Patch 0.1.1.2.1: Dev-Com.Patch 0.1.1.2.2 introduces another stability fixes for the save system, save created from this patch forward should not require any more game restart after a major patch made to the project. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2.1--------------------------------------------------------------BUG FIXES:- New Game function didn't load levels properly if there are any Save already in the game.- Buildings duplicate their furniture when Loaded from a save slot.- (On rare occasion) RTS System can't find proper storage if the game is loaded from save slot.- (On rare occasion) Items disappear from main storage if the game is loaded from save slot.--------------------------------------------------------------. Penkura Patch 0.1.0.6.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.6.1--------------------------------------------------------------FIXED BUGS:- MMC Create One button creates always one even if the created item should be a set amount.- Storage type object didn't show their name and function below the crosshair.- Items of the same type could be duplicated if both are not at their max stack.- Sprint didn't increase player speed.- Bots receive head-bobbing effect.- CCC screen duplicates 3d bot presentation.--------------------------------------------------------------IMPROVEMENTS:- Items max stack size balance. - Small memory leak fixed in highlight system.- Optimization in camera render. Performance boost between 5 % to 40 % depending on location and in-game time. - Foliage cluster rendering improvement (small additional performance boost)- Small changes to Inventory / Storage and MMC UI to improve sharpness, on low settings. - Level of details optimization to foliage.- Lamps light intensity and range is risen by 30 %.- Set frame rate function added to the main menu.- Game FPS is no longer set to 62 FPS only.- Sprint will increase oxygen usage by 300 %. (only while sprinting)- MPB speed increase by 20 %.- MPB can now increase its speed using the "Sprint" input, by 80 %.--------------------------------------------------------------. Penkura Patch 0.1.1.3: Dev-Com.Patch 0.1.1.3 introduces our new audio control system "LionsRoar". It allows us to add more music and ambient to Penkura which changes its volume and type based on player location, and time of the day.Main changes and over 70 of them are made in our background code, hitches appearing in Penkura every few dozens of seconds should be significantly reduced, allowing for a more smooth experience.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.3--------------------------------------------------------------BUG FIXES:- Trees spawn in the rocks.- Tunnels Type X and T didn't blend lights correctly.- Buildings didn't optimize lights and shadows if a player takes control of a bot.- Tunnels Type T and I Windowed didn't provide oxygen.- After taking over a bot, highlighted object name flickers on the screen.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Implementation of "LionsRoar" audio control system.- Buildings can now effect Ambient and Music.- Locations such as Caves can now effect Ambient and Music.- Playable Levels will now affect Ambient and Music based on time of the day.- Added Music for Cave Systems.- Added Day/Night Music to Karenos.- RTS mode activates "LionsRoar" to set proper music / ambient.- Taking over any bot or returning to a player, activates "LionsRoar" and checks their environment to set proper ambient/music.- Volume adjustments to large gates.- Graphical update to atmospheric colors and density.- Minor Graphical improvement to Ore Extractor.- Update to foliage render range.- Over 70 changes to background calculations and garbage collection (should significantly reduce the number of hitches in the game).- Improved Foliage Spawn system (tree won't spawn inside of rocks, boulders or mountains).- Light and shadow adjustments for better performance and small graphical improvement to clear out minor shadow errors. --------------------------------------------------------------. Penkura Patch 0.1.0.9.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.9.1--------------------------------------------------------------FIXED BUGS:- The player cannot jump or crouch while Dialog with NPC is activated. - Show FPS, V-Sync didn't update Main Menu icons, after reset. - Split slider in Inventory didn't update.--------------------------------------------------------------IMPROVEMENTS:- Unnecessary Cameras removed from the game, a minor increase in performance.- Escape won't open the main menu from Inventory/Log/Character View screen but just close inventory screen.- Leave Button removed from Storage window. Escape Input is now used to leave Storage.- Leave Button removed from MMC (Crafting Screen) Escape Input is now used to leave MMC.- Leave Button removed from all computers screen. Escape Input is now used to leave their screen.- Leave Button removed from CCC. Escape Input is now used to leave their screen.- Camera placement adjusted for CCC, MMC and all interactive computers.- CCC, MMC and all computers will now remember player Field of View when used.- The bot can now use Escape Input to close Storage/Inventory/Log/Character View window.- If a player has access, buildings windows can now be open.- Text log will now inform player if his inventory is full while trying to pick up an item.- Visual adjustments to Loading system.- Empty Inventory slot now requires only one click to have an effect rather than two.- RTS system will now support Edge Scrolling. - RTS Camera center point is now visible to help with camera orientation.- Added Player Camera X and Y Invert Options to the Main Menu Controls.- Added RTS Camera X and Y Invert Options to the Main Menu Controls.- Highlight and Interact function share same system, (Interact button will now always trigger)- Calculation optimization for Nutrition, Energy, Health, Shield, Integrity (minor performance boost)- Join Discord message added to the Game Menu.--------------------------------------------------------------. Penkura Patch 0.1.0.2: For more information about the updates, progress and known bugs please join our Discord Community LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------BUGS:- Spawning below the world/spawning in position 0.0.0- Subincar and Blufloir share the same name (Inventory).- Fixed typos in dialogs- Audio issues with Neurocore and footsteps.- Hydrogel purification station continues to release oxygen even when the player oxygen level is at max.- Middle Mouse button didn't fast transfer items between storages. - Middle Mouse button blocks the item slot in the inventory.- Show FPS button not working.- V-Sync button not working.- C.A.T triggers twice if no building is requested to build, destroying the previous building.- C.A.T appears above the wrong building while constructing.- Field of View slider won't set its value.- Project clean up (performance upgrade by around 2%).- Weapons and Tools can't be used when equipt.--------------------------------------------------------------IMPROVEMENTS:- Cave Entrance to the next part of the zone in the second level is more visible. - Increase Player FLashlight power. - 3D Resolution slider added to the Main Menu.--------------------------------------------------------------

 
 
 

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